How to reference a player in roblox studio. I want it to be server sided.
How to reference a player in roblox studio I wanna go from this: To this: Any help is appreciated, thanks! This Video Will Show You How To Make A Draggable GUI In Roblox Studio!Support me by Subscribing :)Youtube does not allow angled brackets in their description Hello, recently I’ve made a game and I want to make a really weird game where you hang in a chair. postiton = show. Here’s a quick video of what I have so far. I’ve tried this: txt = script. local TextBox = script. I tried doing: local textVariable = game. PlayerScripts. I’m getting a few errors when trying it and not sure if I’m getting the player’s leaderstats correctly. Character and How to edit player module? - Scripting Support - Developer Forum | Roblox Loading I dont really know how to reference a player in a bindable event and I need help! Thank you for your time local repStorage = game:GetService("ReplicatedStorage") local Banana = game. Character Hey Dev’s I Want The Game To Detect If The Player That Has Joined Is A New Player Or Has Played The Game Before If the player is a new comer then he would be teleported to another place so that he can complete the back story for the plot of the game You should be using local Character = Player. Equipped:Connect(function() local User = game. local module = {} function module. I just mess up somehow. My question is simple, how can I access a player in workspace? Note: I’m Hello, there I am working on my game, and I need players to get damaged the closer they are to the lightning bolt. StarterPlayer. PrimaryPart I’m writing a script where when a player touches part1, everyone in the players’ team (including the player) teleports to a location. On a server script, receive the event and use the player instance that was sent and find it’s HumanoidRootPart in the workspace. Players:GetPlayers ()--Returns a table of all players in the game or to get one player through a remote we can To call on a player in the Roblox workspace, you can use the Players service and the Player object. How do i reference ho It’s in the title, I’m working on a game and I want to make the round end when there is 1 player left alive. Parent -- Reference to the wall part-- Function to handle when a player touches the wall Hello! So I’m making a system which allows staff at a school to award detentions, however I have come to the issue when referencing the player. But I can’t figure out how to make it so when you join the game, you spawn in the chair and can’t get out. So currently i m trying to make grab plr and throw system heres my script : local grabRemoteEvent = game. PlayerAdded:Connect(function(plr) hey guys im making a water propulsion device for my game, and how it works is quite simple. BananaPrompt local bananaPurchased = repStorage. When i I have a StringValue called “CharacterChosen” inside of StarterPlayerScripts that I want to access. Hello! For my main menu, I wanted to load the local player character into an NPC, and make it only locally. Example Script: local function hasLevels(player) local Not sure what you’re asking? You can directly reference the LocalPlayer’s appearance by looking at their Character model. However I have ran into an issue of not being able to define a local players character and I have searched online but nothing works. Players:GetPlayers() See: If you want to track when a player's character is added or removed from the game, such as when a player respawns or dies, you can use the Player. local Player = game. MouseClick:Connect(function() game. From the server’s perspective, there isn’t “the player”, unless of course there’s only one player in the game. Frame. CharacterWalkSpeed = 50 It just doesn’t work once the time the script’s How do i get player from a table - DevForum | Roblox Loading Hello DevForum! Title explains it all, I know I can possibly use humanoid. Here’s what I have so far: local part = script. Transparency = 0. How would i edit this script to make it Hello everyone, quick question. Parent local Folder = Instance. PlayerGui --Cant remember what i did While trying to code a inventory system for my game I keep running into the same problem. robloxapp-20210415-1426507. This property is not scriptable and can I'm trying to make a touch script open up a GUI, normally that isn't a problem, but this time the touched event runs on something that isn't the player. However I need to reference the vehicle which that UI is linked to. PlayerRemoving:Connect(function(playerLeaving) if playerLeaving. I am using the v1. First thing that came to mind when I was brainstorming was Roblox’s explosion instance. And you can't use 'LocalPlayer' in a If the script is directly under the tool, you can use this cheaty code to get the player: local PLR = game:GetService("Players") local player = In this Roblox scripting scripts tutorial, you will learn how to get the local player (current player who is playing the game) in Roblox. The script to locate it runs every time I click a button. But the only things I can see for “getting humanoid description” are fromUserId and that other one that gets one of the players Hi! I’m trying to display the speed of a player in a TextLabel. Basically I have a part that when touched by a player, turns them into the king and moves them into place. I’ve been googling how for about 30-40 minutes, and no luck. Parent players = game. CharacterAdded:Connect(function(character) character. 780868649482727” Thanks for answer Hello guys/girls, so I was trying to make an afterimage of a player when he moves, everything works fine but there’s a couple of problem I just can’t grasp why. Material = Enum. I already made the animations, chair and all of the other stuff. I know that one can simply use player. --What do i put here? local Damage = Bullet:WaitForChild("Damage") local Hello reader, I’m currently trying to get the players inventory in a game I’m doing to find the limited accesories the player has, and I dont really know where to start this with. so everytime when a player joins their character is in a folder, instead of workspace. Some examples may be when testing . LocalPlayer local Character = Client. LookVector -- Front -Head. CharacterAdded and Player. CFrame. Archivable = true char. LookVector But it prints only one value: “-0, -0. Character). Name) then -- Check if there is a player, not needed but good to double-check if game:GetService("Players"):FindFirstChild(player. CurrentCamera. new("IntValue", f) Hello Devs, I have this module script here but I cant get the local player. I can’t access the value through the player model, because it is in the player in the “Players” folder/service/whatever you call it. UserId == ourPlayer then -- Our player is defined before this --// Reset of my code here end end) Is there a way like player. StarterGui. When you’re creating the dialogue, set the string to "Good evening, ". CharacterAdded:Connect(function(char) char. CharacterChosen. SpawnLocation. (player. local Character = script. YourRemoteEvent:FireServer() Hi there! I have checked here and have found nothing, how would I go about making a script detect if a player is in game or is playtesting in studio? (it would be in ServerScriptService) This is for a spreadsheet log and I do not How do you reference the Character object correctly? I understand that this topic probably exists already, but most of them have aged well and the content there may be deprecated. Touched:Connect(function(hit) local Player = hit. Attachment0 = att0 force. ClickDetector. However I don’t know do it. In my game, I want a gui to appear when a certain character comes within range with another character, however, I’m not 100% how to do this. On a local Script you can use local player = game. (Player name I don’t know that I want to know how to reference even though I don’t knwo their A Player object is a client that is currently connected. What I need to do is give a player a gui when they sit in a seat, however I can’t figure out how to detect when they’ve sat and what do do from there. Magnitude, but, I think . Here’s an example of how you can do this: First, make sure you have a reference to the Players service. I want it to reduce the stamina bar inside of the Player’s PlayerGui, but I’m not sure how to reference the player and their PlayerGui inside of a normal script. Parent local Destination = script. Magnitude but wasn’t quite what I was looking for. Magnitude to check if they are walking, but finding the direction they are going is a bit weird. Later you can add even more values if needed! local Players = game:GetService("Players") Players. Velocity. ClickDetector local players = game:GetService("Players") cldet. LocalPlayer local Gui = player. new("Attachment") att0. When saving information about a player, you should use their Player. I have a UI for the staff member to type the name of the student; and here’s the following code for when the user has chosen to click “send”: script. wmv (1. Is there any way to reference a variable using a string ? For example if the parameter w was “hi” could you change that string to reference the variable hi so it prints it’s value which is “hello Hello, I have got a script that when ‘player1’ steps on a part their player gets assigned a variable called ‘standingOnArena1Player1’ and the same for ‘player2’ = ‘standingOnArena1Player2’. the alive players go onto the Playing team and if you die you get sent to the Lobby team. Like giving items to people or spawning in npc's or giving players currency. Touched based events) you can also connect it to a remote event and put the functions inside there, this way you would be able to use local player object. Parent = workspace. LookVector -- Back if it refers to the character, if not, maybe the answer below will work and multiply it by a number if you used RayCast or similar to detect something. This is my code for creating the currency: game. NewCharacter players. Name) local Mort = Character. Since you want a You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! How to reference all of my Parts in my Character? What is the issue? Include screenshots / videos if possible! How to reference all of my Parts in my Character? What solutions have you tried so far? Did you look NOTE. Lets get started. Link: [Effect] v1. Position. Character local force = Instance. PlayerAdded:Connect(function(player) local char = player. Very generally, a player (client-side) will Fire a RemoteEvent to the server indicating some particular action by a particular player. Specially if some of the players are laggy. 6246952414512634, -0. The video if you could help me out I’d appreciate it. However, there is a downside to this module, and it’s that it relies heavily on the client to work. Hello, What I want to achieve is that when a player triggers a ProximityPrompt, it will check if the player is sitting, and if yes, it will return the seat in which the player is. I’ve worked with magnitudes before, however the magnitudes I’ve worked with are stationary. Parent-Child Ok so I tried changing the position of a player when you click a part but it won’t work, I tried youtube and scriptinghelpers. Then I tried a method using RemoteEvent like this : game. Then move the player’s HumanoidRootPart to the house. Look: (Server script) local button = script. Name == So the following code works, except I don’t like how I have to use getfenv() and change the tables to global, I would have assumed you would just use [w]. Parent local camera = game. I’m not sure where to start or how to reference the player that the mouse is closest too. Note that this event does not work as expected in Play mode because the player is created before scripts run that connect to PlayerAdded. Ive tried it, but it doesn’t work, so I want to ask the devforum. I don’t know how your code is set up, but the simplest way to do so in a ServerScript is: Thanks maybe it will be fixed I’m trying it in roblox studio. Here is the script for the Folder: script. For example I want to add “style”, “armor”, and “hat” variable in String for the players, I tried to put those variables inside Server Storage. Well, I can’t. I have tried this: game. BackgroundColor3 = but all it does is just turn the icon green when it’s supposed to be red and doesn’t change when a RopeConstraint is added to the HumanoidRootPart. A basic example would be the player seing himself in a selfie camera. Touched:Connect(function(Touch) -- Touched function. HumanoidRootPart. Position end) Create a RemoteEvent that the client will fire when it is clicked on. So far I have the character model of the player and am able to locate the player’s location. Developer Forum | Roblox How to reference OTHER players in workspace. This can be done be When someone spawns, I put a scipt so a folder is put in the character but I want to reference that folder in a separate event. Did this using a while loop, however now came the issue of adding animations (im still very new to working with animations). Someone mentioned about changing velocity, could anyone give me some pointers on what I need to do, if I want to change the players velocity? Do I need do create a new instance about BodyVelocity and make it a child to the player? I have been stuck on this for ages, any help would be greatly Hello, I want to attach a trail I have made to the player. I put this under scripting support I would like to detect when the player spawns through a script. Players. Any help on this is appreciated. Variable = false then --the variable is a boolvalue stored inside the player --code end for example the variable for a player in a localscript would be: game. This code doesn’t work, but the title explains the purpose. I’ve tried putting the value directly into the player model by using the player. You can do this Character = LocalPlayer. Such an event might not directly reference the Player object, but this method provides easy access. Hi so im making an fps game, and i am making an gun npc that targets enemies at a certain folder, how do i do this. 2) We need to detect if the player joins First of all, you need to detect if a player joins. MouseButton1Click:Connect(ontouched) You could maybe put all the parts that are WallParts in a Folder, and again using a LocalScript, get the children of all parts inside that said “Folder”, which would make all of the walls collision set to false/true (Just noticed the other posts) local WallParts = workspace. PrimaryPart. I’ve looked all through the Developer API page for TextButtons, but I’m unable to find any event that tells who clicked the TextButton. I just can’t figure out how to do the actual setting of the part’s position. PlayerRemoving to fire a remote event. Just find the player and that’s it, but if it doesn’t exist, it doesn’t do the function I want. Parent local event = tool:WaitForChild('Event') event:FireServer(mouse) Server event. How do I use Players. Example: Basically I’m making a sort of King of the Hill type game and I need help referencing the “King” How I’m doing this is that there’s two teams, a king, and players. So if you are chosen to be the “Monster” then the server will give your character a BoolValue called “Monster” and then set it to true but if there is no monster on the server How would I reference others? I started the code (heres a bit of it:) but it also teleports the object to me as well. local PlayersService = game:GetService("Players") local Client = Players. Neon Getting a players friends - Scripting Support - Developer Forum | Roblox Loading . LocalPlayer local f = player:FindFirstChild("leaderstats") local Coins = Instance. Would I be better off detecting players via Region3 or magnitude? Hello, I am trying to make a system that moves a part to a player’s location. Character:FindFirstChild(ToolName) then -- Character has the tool either in their Well, as you can see, the script can already track the selected player with the textbox, but I want that if the player does not exist, something like “No player exists” appears in the text and what I put does not work for me. Or a splitscreen game I have already searched for articles about it online, but i cannot find a single article describing proper steps of how to set two cameras up. If it’s a single player server you could do: local player = game:GetService("Players"):GetPlayers()[1] If you know the User ID you could also get a specific player using :GetPlayerByUserId(12345) I need help with my code I don’t know how to fix this I’m new to scripting and I’m trying to make a light follow the player What do you want to achieve? I want to make a light follow the player What is the issue? I don’t know what is wrong with my code I couldn’t upload the video it was stuck at 86% What solutions have you tried so far? I looked for posts about this on the In todays video I show you how to add multiple people to your private Roblox game to help develop. One concern about this method is how efficient it is. Any ideas and help is appreciated! I have a team called No Team. Currently, my script is that : local ProximityPromptService = game:GetService("ProximityPromptService") local function onPromptTriggered(promptObject, player) if promptObject. Character or Player. In the parameters, be sure to include the player. How do I get a player object from a . Magnitude can only work by directly referencing parts. Material. Parent:FindFirstChild("Humanoid") then local PlayerService = game:GetService("Players") local Player = So atm I’m messing around in studio just scripting in an attempt to improve my knowledge which so far has gone surprisingly well. This will cover referencing items and how relationships between the items are. I would like to do this with a proximity prompt in a script. Parent = game. Banana local bananaPrompt = Banana. LocalPlayer local function Grab() -- what to go here? end script. TextLabel. But I can’t figure out how. Parent. Name = "ValueFolder" local ValueNickname = Instance. I’ve found a few ways to do this, one of which used HumanoidRootPart. MoveDirection. Such as lift them into the air and slam them into the ground. LocalPlayer --\\ This gets the player that script is running on. Died:Connect(function() local characterAppearance = Hey scripters, I’m somewhat new to scripting and would like to know, how do I make a Player Count on a billboard gui text label. How do I see what player clicked the button? Example below. Instead of checking if the parent of Occupant is the LocalPlayer, use GetPlayerFromCharacter on the parent of Occupant and check if the returned player (if non-nil) is the LocalPlayer. ServerScriptService You can name the script however you want, it doesn’t matter. CanCollide = false part. Head. Name). BananaPurchased Hello I am new to scripting and sometimes “Local Script” and “Server Script” thingy can confuse me. CharacterRemoving functions. Character. LocalPlayer But I have no clue how to make a variable for the player in the script NOTE: it is a script not a localscript My current code doesn’t move the character, I assume it’s something with mass the number doesn’t change much: local Character = Player. Parent) -- Parent of the Tool print(`The user of this tool is {User}!`) end) I want to clone the player’s humanoid description, from their in-game customizable character. A StarterCharacterScript goes to a player’s model in workspace just like that I want to access a player (not all players) in a workspace so I can access my “code”. I know that I can use . 1 Lightning Beam. Hi, I’m trying to make a StarterCharacter restricted to a certain player, so that when that specific player loads in, they will have the custom character while others don’t. This is for playing an image animation, as the game is 3D but uses camera tricks and a tilted background to make it Is it possible to use Player in module functions because i trying to get the player though a module but the code never prints Player like its suppose to instead it just ignores it?. Cframe = character. To do this, simply access the Character property. I’m making my own leaderboard, and I want to add this icon infront of any user who’s a developer I’m looking for a performant way to detect mass amounts of players in a radius. The issue is the current implementation I have is too laggy, and I don’t know how to change the activate distance. Character or player. Players:GetPlayerFromCharacter(script. Hey there, I need help cloning a tool into the players’ backpack. S Sorry for the bad english What is the best way to tell if a user is in a large radius? I’m making a game where there are 6 different sectors and was wondering what the best way to tell if a user is in this MASSIVE radius? And if they are then to do something to that user. How come? Here is my full code: local char = How i can get player camera direction? To indicate the direction of force for part Like this: I tried make it: local cameraDirection = game. PlayerAdded:Connect(function(plr) -- code here end) If the script is a child of the characters model, we can also reference the player with the following line of code: local player = game. PlayerAdded:Connect(function(Player) local ValueFolder = Instance. Character or Client. Hi im trying to Enable/Disable/Edit A Gui from the ServerScript for All Players to see i tried this but it doesnt work local Players = game:GetService(“Players”) Players. I want to reference a player by a string value but have no idea and have been trying for ages. If you want a script that works with every part that the player touches, put this LocalScript below inside StarterPlayer Okay, so I’ve been scripting for two years, but now that I need to make “kill-logs,” I have no idea how to figure out who killed who and change the leaderboard accordingly. Text textVariable = "test" It did not work what so ever with the variable, however if I only refrenced the property without My brain is fried, I’ve been coding for probably 4-5 hours now. Any This method is often used when some event in player's character fires (such as their Humanoid dying). Would there be How do I find the player that clicked a GUI button - Roblox Loading Hello! So I want it that player character parent was a “Alive” folder inside workspace. Health = 0) Overview I have seen a number of posts over the years on the proper way to switch over a player’s character model to a different rig. But as the player is built in such a strange matter, they don’t rotate the same way as, say, parts. A normal script runs on the server which has all the players, which can be obtained via :GetPlayers() but this will give you a table of all players. Value And here is the outcome: I posted a similar topic before, but I don’t really know where to start. Up. Module Code: function module:AwardUnobtainableItems(Player, ToolName) -- Gives Unobtainable items if the player has the badge for it. Server: The server is not a player, you must just loop through all players if you wanna do something for I was heavily debating this topic, and being a new coder, i think I found a solution but I’m not entirely sure if it would work. Emulating one or more players may be useful when testing logic regarding players. Name (or replace the localplayer instance with wherever you’re storing the players name if its a server sided script) What this does is combines one string (the “good evening part”) with another string (the You’re using Occupant the wrong way. To handle You could do that; but it’d most likely take a long time. I have heard some things about the roblox humaniod,like the humaniod root part, but I am lost on how to put a trail on the player. I hope you can help me, thanks :+1: The player using a Tool is the Parent of the Tool. roblox. LocalPlayer. Y_VRN (Y_VRNDLL) September 10, 2022, 2:41pm #12. The vehicle provides the UI when they are in the drivers seat. name. Character = nil I tried the LocalPlayer fix to replace game. In my game Clash of Roblox, i’m trying to detect when a player bails from a game that I have, so that the player that didn’t rage quit doesn’t get stuck in the battlefield, my code in the local script is: player = game. touched events that fire functions tied to players, user input, UI or the functionalities of a tool. I have a code with the leaderstats value “Stage”. UserId since it is possible that a player can change their username. As always, i searched threads about, also Toolbox was not helpful. The problem is that if I want the table to Introduction This guide’s aim is to show different approaches to emulating players for automated tests, and let you choose which one you want to use. You can get the current players this way: local plyrsTbl = game. PlayerAdded:Connect(function(player) end) Great, now I want to send an object from a serverscript to a localscript using a remote event, simple enough however the object is a cloned part so if i try to put in the reference into the remote event box it returns as nil on the local script, how do i get around this? How do i get a players userid i thought getplayerbyuserid can solve it but it didnt work and i tried to get userid from the localplayer too but i got the userid folder just couldnt find a way to get into it, any feedba Plain and simple, yet no clue why this won’t work: Client local mouse = player:GetMouse() local tool = script. com/library/4725618216/Moon-Animator= Hello everyone. There are several similar methods in the Players This function returns the Player associated with the given Player. PlayerGui:WaitForChild("Adm Hi Developers! I am pretty new to scripting so I couldn’t figure out how to reference a player in an obby I am making. Below is part of the script which I am using in an attempt to define a players character as it may just be How to fast way to kill players? (NOT Humanoid. PlayerGui. CharacterAdded:Connect(function(character) local Humanoid When saving information about a player, you should use their Player. It is equivalent to the following function: local function getPlayerFromCharacter (character) Enables or disables the three Players methods (BanAsync (), UnbanAsync (), and GetBanHistoryAsync ()) that constitute the ban API. CharacterAdded:wait(); If the script is a Script (i. LocalPlayer local Character = workspace:WaitForChild(Player. Parent local SS = game:GetService("ServerStorage") button. function onTouched(hit) *my script here* script. These objects are added to the Players service when a new player connects, then removed when they eventually disconnect from the server. What should I do? Hi, I am trying to rotate the player/character in a local script by around 5 degrees each keypress, I can do the keypress part but can’t find how to rotate the player/character? Thanks. Before you can access the Character property, you need to get the player's object. How to get the seat the player is on? - DevForum | Roblox Loading I want to make an if statement that looks like this: if Player. One thing I have tried is: script. Players = game:GetService("Players") Players. Show part. 5 MB) as you can see, there is an insane amount of lag, The button (GUI) script doesn’t work when I try to define a player backpack. Hi everyone, I was wondering if you could help me with this issue. 1 Lightning Beams: Seamless, smooth and procedurally animated with beam-like properties I have customized the script in to my needs, but I need a script which would damage players, the Hey guys! I hope y’all doing very very well! Being direct, I’m trying to give a specific player on the server the ability to see different GUI’s but the problem is that I didn’t find some way to do that. Since animations need to be loaded The title explains everything, how would i get the ID of a random friend of the user? I am making a script that runs a function when the textbutton is clicked. Does anyone know how to? (Local Script) I just realised, this came across as a Studio plugin, I mean it’s a plugin for AG-Chassis, it will provide the user with a custom UI, which has several buttons, and based on what the click will change a TextLabel. Cframe That doesn’t work but Hey all! I put a clickdetector in a part and the script is a normal script with the part as its parent as well, how would I define player to insert a leaderstats value into the player? local cldet = script. The inverse of this function can be described as getting the Character of a Player. I have a value in the player that is added when they join. You would most likely need to add a timeout, otherwise long-lasting loading times are possible. Workspace. PlrsBanned(Plr) local Button = Plr. I cannot use partsinregion because the part is moving. PlayerRemoving? When GetNetworkPing was introduced to the Roblox API it stated that it would “Provide information in milliseconds”, it also stated it could “Only be accessed on the server”: Information Player:GetNetworkPing() Returns: The users ping (in seconds) <number> The ping appears to be a One-Way trip as the number it’s returning appears to be half the amount I’ve been working on my space game for quite some time now, and I ended up using EgoMoose’s WallStick module because it easily allows me to let players be on separate moving planets without worrying too much about the physics engine. Alive end) end) It didn’t work. Please don’t bump old posts if your reply isn’t helpful to the future readers. The primary issue is that once the changeover happens, local scripts will not execute, which breaks animations and any other local scripts that have been added. Players[player. CollidedWalls local ColissionButton = script. I want it to be server sided. LocalPlayer On a Server Script, we get players through: local players = game. Another reason is that there are going to be so many parts and referencing each one is going to be such a pain. Part2 -- (Optional), You can create local variable for each part. To do this I need to get the Torso’s position, but when I do local char = game. width but that doesn’t work. MouseButton1Click:connect(function(plr) local v = local part = workspace. MouseClick:Connect(function() local player = ??? local ls = Hello everyone! I am trying to fix a script to make a part chase a player, when the player is within a certain distance of the model. Touched:Connect(function() camera. My problem is I can’t find out how to do so. I’ve always done Players. game. CharacterAdded:Wait() --Reference player's character I dont know how to reference gold to a shop script and I need help! I know I dont have data saving yet but I need to know this! Thank you for your time. You should consult documentation before posting threads. How to radiate light from the player? - Roblox Loading Hey guys. (Does not have to look like this it is just an example) Step 3: Rename the rig to Hello DevForum! Recently, i’ve seen many games on roblox using more than one camera. PlayerAdded:connect(function(player) local player = game. UserId since it is possible that a player can change SCRIPT FOR THE WHEN YOU TOUCH IT UR SPEED RESETSlocal wall = script. Parent = Character. The thing is, the script doesn’t seem to recognize PlayerScripts when I start the game. e. Character property, but it Hello everyone, I’m here to teach you how to change the look of a players character in-game and they will not look like the character that they created. I want to add 3 variables to all players in game and Server Script can access it. How would I write this? Thanks for your time. The Problem I’m trying to change a player’s walkspeed through a script in ServerScriptService. You will learn that LocalPlayer is a property of To get a player's position (server side) you need to access the player's character property. I’d really appreciate if you’d help me. Here’s a quick(yet awesome) illustration: Is there any way of doing it? The blue is the radius, –Ensure Players service is loaded game:WaitForChild(“Players”) wait(0) –Lets do this. This is often used when developers create games together, I would recommend organising your values in a folder inside the player then. I want to reference my player and basically say something along the lines of "if game. P How can I get a player name using a script? If you know please reply below and I will mark it as a Solution thank you! Players’ characters are loaded onto Workspace. How do i reference how many players are on In this video, I teach you how to create a statue of a player on Roblox Studio!Moon Animator Plugin: https://www. Character, or nil if one cannot be found. Parent = player local gold How to make leaderstats in roblox studio | For beginners 1) Make a server script inside ServerScriptService | game. runs on the server) then use this: player. . -- ServerScript in Tool script. I have already tried putting the trail in starterplayer. 5 part. PlayerAdded:Connect(function(player) player. However i’m unsure on how I would be able to reference the king themselves. Name property reflects the player's username. Here is my script so far: local CurrentLocation = script. Parameters Im trying to send a remote event to the client when someone is killed but how do I get the local player when it happens? local Bullet = script. How would I attach the trail to the player? P. I had used it before for a similar purpose, and worked fine then. Here is a video of the lag. ANSWER @BarelyFixed’s script should be inside the part that you want to detect touch, but for it to work, you should put it inside every part that you want to detect. This means that in Maybe lookvector is the best, use it in relation to the player’s head. new("Folder") leaderstats. I’m not that good of a scripter, so I don’t have anything right now. Perhaps it would be best for everyone to repeat this topic, both for new and experienced scripters alike. Activated() MouseButton1Click() MouseButton1Down() InputBegan() All of the above fails to return a player according to the devfourm, and instead returns click locations, the device type that clicked, or something else. testpart If I use a local script, this returns an error, can someone explain to me why? Fyi the local script is placed correctly under starter gui. PrimaryPart force. As you can see in the title, i wan’t to force R6 in Studio, for me uploading the game is more work for me. Touched event? I need to run some scripts on the player’s character when he is leaving, but the problem is that PlayerRemoving always returns Player. Parent:FindFirstChild("TextBox") local Hello! I am currently working on creating my game’s permission data which includes commands, arguments and the like. Parent local NonColissionButton = script. new("StringValue") Hello i am making a console for my game i have made a working version using a local script but i need it to use a server script instead so i can add developer commands. Name):FindFirstChild(ToolName) or player. However, when I changed it, it affected every I’ve got this melee weapon. Anchored = true part. OtherButton Greetings developers! I am messing around with CFrames to try and learn how to use them and I want my part, CubeDude to follow the player around. Here is the script I used to locate it: game. PlayerAdded:Connect(function(Player) if Player. I have tried for a few hours to rotate a player upside down, using scripts. ALL I NEED TO KNOW: How do you make a dummy sit, is it built in already? Where do I find it? And if there’s already a reference for this could someone please please hand me the link, much appreciated. I tried to ask this to ChatGPT, but the code didn’t quite work. Humanoid. Torso isnt one of the children. MouseButton1Click:Connect(function(buy Hello there! This tutorial is meant for beginners, although anyone is more than welcome to follow along. Here’s the script local Players = game:GetService('Players') local function setProperties(part, clone) part. Parent local CharName = Character. I used the basic script using :GetHumanoidDescription, but it said that I could only use it in server. But in my script i cant get a reference to the player that clicked the textbutton to run the command that they type. ProximityPrompt. Parent local NearbyBulletSound = Bullet:WaitForChild('NearbyBulletSound') local Players = game:GetService("Players") local player = Players. Name = "leaderstats" leaderstats. I want to change that value when a part detects that a player has hit it. CharacterAdded:Wait() to reference a player’s character model not workspace:FindFirstChild(Player. game. When a player equips a Tool, it is placed into their Character. Name]. CurrentLocation. In this tutorial, I will show you how to properly switch the player’s character how to change a players money in Roblox studio e. We’ll do: game. Errors: leaderstats is not a valid member of Part, Attempt to index nil ‘WaitForChild’, and Attempt to index nil ‘FindFirstChilld’. However after they are teleported into the arena and given swords to fight, when one of them dies, they are supposed to teleport back to their start position (they use game. So I was just wondering how I could rotate I want to have the player’s camera move to a part’s position for 5 seconds, then set the camera back to the player. let’s begin! Step 1: Get a Rig (R6 & R15 will work) (should look something like this) Step 2: Customize the rig anyway you want. I would like some help to get this done. My problem is trying to define my “leaderstats” folder found with every player. I am making an if statement to check if the players is on No Team. Players:GetPlayerFromCharacter() (for . Thanks! I am quite new to scripting so I apologize if I do any simple mistakes. I am trying to make a portal where if the player has enough Levels they can enter it. local players = game:GetService("Players") local function onPlayerJoin(player) local leaderstats = Instance. Please help in any way possible. Triggered:Connect(Grab) Any help is appreciated! Hiya! I’m looking for a way to tell if a user is a game developer of a certain game, like if there are multiple developers allowed edit access to a single game. Here is how the script looks: wait (?) game. Folder end) Hello, i was wondering if it would be possible to check the players backpack in a one player server as shown in image: The scenario is in a if loop where only if the player contains a specific item in their backpack then the script does something like open a door or move a part. PlayerAdded:Connect(function(plr) plr. Hello, I’m trying to get a player username when they touch a part. CharacterAdded:Wait() local HumanoidDescription = How do I make players have their tools forced to be unequipped? What I mean is like this video: How To Make A Safe Zone (Roblox Scripting) - YouTube. g what I mean is I want a GUI that when I type a players name in it and press submit you can change how much money you want them to have. When I try to send anything other than the player to the server using remote events the server receives nill or the players name but no matter what I do the whether a send a value, a variable, a instance, or even a string the server gets the players name or nill. How does one find a player’s position? I’m trying to find a player’s humanoid root part position, but I don’t know how. I need 4 possible state, backwards, forwards, left, right. I am trying to make a text label that will update, and I want to refrence it’s text property by using a variable. Camera local show = game. Parent) The last way is to use remote events: Local script game. All i do is just check the current state of the humanoid and then change the player speed if its “swimming”. new("Folder") ValueFolder. ScreenGui. I’ve also experimented around for a bit. local players = game:GetService("Players") local characterModel = game. PlayerAdded:Connect(function(player) local function characterAdded(character) character. new("VectorForce") local att0 = Instance. local Players = game:GetService("Players") local LocalPlayer = Players. In a script, to join two things together you put two dots (. OnServerEvent:Conn Hello! So here’s a little background information. This is my script: local ServerStorage = game:GetService("ServerStorage") local player = game. ReplicatedStorage:WaitForChild("BrolyGrabRemoteEvent") if game:GetService("Players"):FindFirstChild(player. The Instance. I haven’t seen this question on the forums. new("Folder",Player) end) Hello, I’m not that good with scripting. Is there a humanoid state that lets me detect this? Or some kind of event that I could use to detect when the player spawns? I would like to detect when the player spawns, when they join, and after they die / oof. This was working fine before local cam = workspace:FindFirstChild("testpart") print(cam) This also returns nil. I’m trying to make a move where the closest person to the mouse in a certain range, will get effects done to them. ReplicatedStorage. Occupant is a reference to the Humanoid that’s on the seat. I’ve tried looking over the Developer hub, these DevForums, and online. Name local Players = game:GetService(“Players”) local PlayerName = CharName local Player = Players:FindFirstChild(PlayerName, true) or Players:WaitForChild(PlayerName) I’m no scripter, but I like to think I can script basic things. uhpoxw nzwe lzirk powqdb uphw ypvtne erduen mxg qnnfsl fbvhjm